Artificial Intelligence at Deepmind has been trained using StarCraft. In recent years, StarCraft, considered to be one of the most challenging Real Time Strategy (RTS) games and one of the longest played electronic sports of all time, has emerged by consensus as a “grand challenge” for AI research.
The StarCraft II program AlphaStar is the first Artificial Intelligence to defeat a top professional player. In a series of test matches. AlphaStar decisively beat Team Liquid’s Grzegorz “MaNa” Komincz, one of the world’s strongest professional StarCraft players, 5-0, following a successful benchmark match against his team mate Dario “TLO” Wünsch.
The matches took place under professional match conditions on a competitive ladder map and without any game restrictions. What is concerning is that the AI has been trained to mercilessly defeat its opponents in a very fast all out conflict, which raises moral and ethical questions for the AI training and future uses.