DirectX Developer Blog The latest news on Microsoft’s Graphics and Display technology
- Advanced Shader Delivery Coming Soon across Windows 11 and Available for Gears of War: E-Day Todayby Wendy Ho on October 1, 2026 at 1:00 pm
In May, we expanded the public preview of Advanced Shader Delivery (ASD) across the AMD RDNA™ graphics architecture line. This month, we’re extending ASD to additional Windows devices powered by Intel, NVIDIA, and Qualcomm. To kickoff this rollout, we’re showcasing ASD support for Gears of War: E-Day. Advanced Shader Delivery tackles two common PC gaming The post Advanced Shader Delivery Coming Soon across Windows 11 and Available for Gears of War: E-Day Today appeared first on DirectX Developer Blog.
- Introducing DxTimingCaptureLibraryby Austin Kinross on September 30, 2026 at 5:48 pm
Today we released DxTimingCaptureLibrary, an open-source C++ library for DirectX developers. It is available on GitHub under the MIT license, and it works on all versions of Windows 10 and 11. DxTimingCaptureLibrary makes it easier to understand DirectX ETW events and bring their rich information into tools such as in-engine game profilers. What is The post Introducing DxTimingCaptureLibrary appeared first on DirectX Developer Blog.
- Auto SR Comes to Intel Core Ultra Series-3 Processorsby Stefan Bojanic on September 16, 2026 at 9:07 pm
Today, we’re excited to announce we’re expanding the availability of Auto SR to Intel Core Ultra Series 3-based Copilot+ PCs. This builds off our previous expansion of Automatic Super Resolution (Auto SR) to support more gaming devices allowing more players to leverage Auto SR as a tool in their toolkit to better optimize games for The post Auto SR Comes to Intel Core Ultra Series-3 Processors appeared first on DirectX Developer Blog.
- DirectX Dump Files Preview Now Available!by Jacques van Rhyn on June 18, 2026 at 5:05 pm
At this year’s GDC, we shared our vision for bringing console‑level GPU developer tools to Windows. As part of that announcement, we introduced DirectX Dump Files as a major step forward in GPU crash debugging on Windows. Today, we’re excited to make our DirectX Dump Files public preview available to developers! If you missed our The post DirectX Dump Files Preview Now Available! appeared first on DirectX Developer Blog.
- Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10by Amar Patel on May 28, 2026 at 5:01 pm
Overview Today, we are pleased to announce Agility SDK 1.721-preview with new D3D features along with DXC 1.10.2605.4 adding VectorAccumulate to LinAlg in the existing Shader Model 6.10 preview. The previous 1.720-preview and SM 6.10 preview blog is still relevant, as all of its features are available here too. Here are the new features. More The post Announcing AgilitySDK 721 Preview and an addition to LinAlg in Shader Model 6.10 appeared first on DirectX Developer Blog.
- Partial Graphics Programsby Nada Ouf on May 27, 2026 at 11:56 pm
Overview Following the GDC announcement of the partial graphics programs feature, we are pleased to announce that it is available today in the AgilitySDK 1.721-preview. Checkout the release blog for more details about the full release. This preview serves as a first look to explore what might be possible to ship in a future retail The post Partial Graphics Programs appeared first on DirectX Developer Blog.
- Advanced Shader Delivery expands Public Preview with AMDby Wendy Ho on May 15, 2026 at 2:00 pm
Edit: June 11th, 2026 – Advanced Shader Delivery has expanded the preview beyond Xbox Insiders into general availability in the Xbox PC app! Additionally, AMD has expanded ASD into their entire AMD RDNA™ architecture line. See Device Requirements section below for more details. Last October, we released Advanced Shader Delivery (ASD) on the ROG Xbox The post Advanced Shader Delivery expands Public Preview with AMD appeared first on DirectX Developer Blog.
- Automatic Super Resolution Preview Comes to the ROG Xbox Ally X for Docked Playby Amanda Skrabut, Sameer Nene, Luke Olsen on April 30, 2026 at 4:00 pm
We previously introduced Automatic Super Resolution (Auto SR) on select Windows 11 Copilot+ PCs, to make games look sharper and play smoother. Today, we’re excited to give Xbox Insiders the opportunity to help us test and refine this feature on the ROG Xbox Ally X for docked play, where balancing framerate (FPS) and image quality can The post Automatic Super Resolution Preview Comes to the ROG Xbox Ally X for Docked Play appeared first on DirectX Developer Blog.
- Announcing Shader Model 6.10 Preview and AgilitySDK 720 Previewby Amar Patel on April 27, 2026 at 5:01 pm
Overview Today, we are pleased to announce that Shader Model 6.10 and other features have been officially released with Agility SDK 1.720-preview and complementary DXC 1.10.2605.2. AgilitySDK 1.720-preview exposes the following features. There’s more detail further below, including download and driver links. Shader Model 6.10 (via DXC 1.10.2605.2): linalg::Matrix Group Wave Index Variable Group Shared The post Announcing Shader Model 6.10 Preview and AgilitySDK 720 Preview appeared first on DirectX Developer Blog.
- D3D12 LinAlg Matrix Previewby Ashley Coleman on April 27, 2026 at 5:00 pm
Welcome to the D3D12 LinAlg Matrix Preview release! Today, we are excited to announce the preview release for the D3D12 Linear Algebra APIs! This feature set unlocks comprehensive hardware acceleration for Matrix-oriented operations across various use cases. Previously, we announced the WaveMMA and Cooperative Vectors features which supported narrow matrix operation use cases; the LinAlg The post D3D12 LinAlg Matrix Preview appeared first on DirectX Developer Blog.













