DirectX Developer Blog

DirectX Developer Blog The latest news on Microsoft’s Graphics and Display technology

  • Celebrating 10 Years of DirectX 12
    by Stefan Bojanic on December 17, 2025 at 4:00 pm

    DirectX12 shipped in 2015 with a simple goal: give developers more control so games run faster, look better, and scale across Windows PC and console. Over the last decade, DirectX 12 delivered on that promise. We added features and made it easier for developers to focus on gameplay & graphics by providing more flexibility and The post Celebrating 10 Years of DirectX 12 appeared first on DirectX Developer Blog.

  • DirectX Graphics Samples Updated to Agility SDK + Enhanced Barriers examples
    by Alexandre Cardoso on December 2, 2025 at 6:00 pm

    We’re excited to share all DirectX Graphics Samples have been updated to use the latest DirectX 12 Agility SDK. What’s New: Agility SDK Integration: All samples now leverage the latest Agility SDK for improved compatibility and faster adoption of new DirectX capabilities. Enhanced Barriers Support: Three samples (Multithreading, Small Resources, and nBodyGravity) have been upgraded The post DirectX Graphics Samples Updated to Agility SDK + Enhanced Barriers examples appeared first on DirectX Developer Blog.

  • Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview
    by Tanner Van De Walle, Wendy Ho, Randy Tidd on September 25, 2025 at 5:00 pm

    We are pleased to announce the retail release of AgilitySDK 1.618, available on Agility SDK Downloads today! This release promotes our 1.716 features out of preview and also introduces support for the recently announced advanced shader delivery feature. Advanced Shader Delivery Advanced shader delivery is a new feature that distributes precompiled shaders when downloading a game, eliminating The post Agility SDK 1.618: Advanced Shader Delivery and 1.716 out of preview appeared first on DirectX Developer Blog.

  • The Silicon, Graphics, Media and AI (SiGMA) team is hiring!
    by ryankim on September 25, 2025 at 6:26 am

    Do you want to be a part of the Silicon, Graphics, Media and AI (SiGMA) platform team? We are hiring for multiple positions – if you’re interested in knowing more about opportunities in SiGMA, please see the below for more details!   Core Platform Driver The Core Platform Driver team is seeking talented engineers who The post The Silicon, Graphics, Media and AI (SiGMA) team is hiring! appeared first on DirectX Developer Blog.

  • Shader Model 6.9 and The Future of Cooperative Vector
    by Serena Tang on September 11, 2025 at 5:00 pm

    Direct3D Cooperative Vector is Evolving DirectX continues to evolve to support the growing demands of AI and machine learning workloads. As part of this effort, we plan to introduce an expanded suite of linear algebra capabilities in a future Shader Model release, unlocking even more robust GPU acceleration for bedrock AI/ML computations within the graphics pipeline.  This The post Shader Model 6.9 and The Future of Cooperative Vector appeared first on DirectX Developer Blog.

  • Introducing Advanced Shader Delivery
    by Wendy Ho, Jesse Natalie, Cassie Hoef on August 20, 2025 at 4:10 pm

    This year at gamescom, Microsoft is highlighting new gaming features coming for Windows, particularly for handheld devices. We want to highlight one of the DirectX team’s most exciting new contributions to the PC gaming ecosystem, which will make its debut on the new ROG Xbox Ally and ROG Xbox Ally X. Advanced shader delivery addresses one The post Introducing Advanced Shader Delivery appeared first on DirectX Developer Blog.

  • DirectStorage 1.3 is now available
    by Clarke Rahrig on July 1, 2025 at 6:00 pm

    Today we’re releasing DirectStorage 1.3, this update includes a new API and several refinements based on developer feedback. The package is now available for download via NuGet. Read on to learn about what’s new with DirectStorage 1.3. EnqueueRequests – Enhanced I/O Scheduling DirectStorage 1.3 adds a new API called EnqueueRequests. This API gives developers more The post DirectStorage 1.3 is now available appeared first on DirectX Developer Blog.

  • D3D12 Cooperative Vector
    by Amar Patel, Greg Roth on June 2, 2025 at 5:00 pm

    Welcome to the preview release for Cooperative Vector support in D3D12.  This exposes powerful new hardware acceleration for vector and matrix operations, enabling developers to efficiently drive neural rendering techniques directly from individual shader threads in real-time graphics pipelines. In research and in industry, machine learning based approaches have made their way to mainstream, replacing/augmenting The post D3D12 Cooperative Vector appeared first on DirectX Developer Blog.

  • D3D12 Opacity Micromaps
    by Amar Patel, Adam Miles on May 30, 2025 at 5:00 pm

    DirectX Raytracing (DXR) now supports Opacity Micromaps (OMMs), enabling hardware to handle alpha tested geometry more efficiently than relying only on costly AnyHit shader invocations. At GDC 2025 DXR 1.2 was announced including OMMs, and you can see it discussed in this: GDC DirectX State Of The Union YouTube Recording. In the video, Remedy showed The post D3D12 Opacity Micromaps appeared first on DirectX Developer Blog.

  • D3D12 Shader Execution Reordering
    by Amar Patel on May 30, 2025 at 5:00 pm

    Shader Execution Reordering (SER) is an addition to DirectX Raytracing that enables application shader code inform hardware how to find coherency across rays so they can be sorted to execute better in parallel. At GDC 2025 DXR 1.2 was announced including SER, and you can see it discussed in this: GDC DirectX State Of The The post D3D12 Shader Execution Reordering appeared first on DirectX Developer Blog.

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