C++ Team Blog The latest in C++, Visual Studio, VS Code, and vcpkg from the MSFT C++ team
- Pure Virtual C++ 2026 [Meet the Speakers, Part 1]: Build Faster, Run Fasterby Marian Luparu on July 9, 2026 at 5:28 pm
Meet the speakers behind Pure Virtual C++ 2026. In part one, Ryan Shepherd and David Li show how to build faster and smaller with C++20 modules and GitHub Copilot build performance. The post Pure Virtual C++ 2026 [Meet the Speakers, Part 1]: Build Faster, Run Faster appeared first on C++ Team Blog.
- What’s New in vcpkg (June 2026)by Augustin Popa on July 9, 2026 at 1:28 am
These June updates add a vcpkg-tool switch to skip installation when packages are already cached, OpenHarmony (OHOS) platform support, and major library updates including curl 8.21, CGAL 6.2, and Graphviz 15. The post What’s New in vcpkg (June 2026) appeared first on C++ Team Blog.
- Pure Virtual C++ 2026 Talks Announcedby Marian Luparu on July 2, 2026 at 8:19 pm
The featured talks for Pure Virtual C++ 2026 are here! Join us on July 21 for a free, one-day virtual conference for the whole C++ community. The post Pure Virtual C++ 2026 Talks Announced appeared first on C++ Team Blog.
- Save the Date: Pure Virtual C++ 2026by Marian Luparu on June 25, 2026 at 9:33 pm
Pure Virtual C++ is back for its 7th year! Join us on July 21 for a free, one-day virtual conference for the whole C++ community. The post Save the Date: Pure Virtual C++ 2026 appeared first on C++ Team Blog.
- Streamline C++ Code Intelligence Setup in Copilot CLIby Sinem Akinci on June 23, 2026 at 9:04 pm
C++ developers can now bring IDE-style semantic intelligence into Copilot CLI with less setup. The C++ language server plugin supports richer code navigation, diagnostics, symbol understanding, and code changes by using the same build context your compiler does. That build context usually comes from a compile_commands.json file, which tells the language server how each source The post Streamline C++ Code Intelligence Setup in Copilot CLI appeared first on C++ Team Blog.
- Boosting Adobe Photoshop’s Performance with MSVC and SPGOby Eric Brumer on June 16, 2026 at 8:18 pm
Boosting Adobe Photoshop’s Performance with MSVC and SPGO Adobe and Microsoft worked together to improve Photoshop performance and responsiveness on Windows by combining MSVC’s peak-performance build settings with Sample-based Profile-Guided Optimization (SPGO). The collaboration focused on real customer scenarios where latency matters most, including brush and stroke responsiveness, file open times, and other CPU-intensive operations The post Boosting Adobe Photoshop’s Performance with MSVC and SPGO appeared first on C++ Team Blog.
- GitHub Copilot modernization for C++ is out of previewby Michael Price on June 12, 2026 at 6:46 pm
GitHub Copilot modernization for C++ is out of preview as of Visual Studio 2026, helping you upgrade your MSVC Build Tools with an AI-guided workflow. The post GitHub Copilot modernization for C++ is out of preview appeared first on C++ Team Blog.
- MSVC Build Tools Preview updates – June 2026by Eric Brumer on June 11, 2026 at 5:09 pm
Try the latest updates to MSVC Build Tools Preview The post MSVC Build Tools Preview updates – June 2026 appeared first on C++ Team Blog.
- What’s New in vcpkg (May 2026)by Augustin Popa on June 4, 2026 at 11:08 pm
This release includes major library updates for Boost 1.91, Qt 6.11, and OpenCASCADE 8.0, along with 27 new ports and over 500 port updates. The post What’s New in vcpkg (May 2026) appeared first on C++ Team Blog.
- What’s New for C++ Developers in Visual Studio 2026 (18.1 – 18.6)by Augustin Popa on May 27, 2026 at 7:51 pm
Visual Studio 2026 versions 18.1 through 18.6 deliver a wave of improvements for C++ developers. For MSVC Build Tools, the v14.51 release is now generally available with runtime performance gains and improved C++23 conformance. We also introduced Sample Profile Guided Optimization to help you improve the runtime performance of your C/C++ programs. In the IDE, The post What’s New for C++ Developers in Visual Studio 2026 (18.1 – 18.6) appeared first on C++ Team Blog.

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