DirectX Developer Blog

DirectX Developer Blog The latest news on Microsoft’s Graphics and Display technology

  • DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler
    by Norman Chen on October 23, 2024 at 5:00 pm

    Following our initial announcement of the DirectSR preview, we are pleased to share an update. DirectSR, our standardized super resolution (SR) API for D3D12 titles, now supports FSR 3.1 (upscaler-only), bringing enhanced upscaling capabilities to further improve your gaming experience. Learn more about FSR 3.1 here. What’s New with FSR 3.1? With this update, developers The post DirectSR Preview: Now Supporting AMD FidelityFX™ Super Resolution (FSR) 3.1 Upscaler appeared first on DirectX Developer Blog.

  • DirectX Adopting SPIR-V as the Interchange Format of the Future
    by Chris Bieneman on September 19, 2024 at 6:13 pm

    Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this The post DirectX Adopting SPIR-V as the Interchange Format of the Future appeared first on DirectX Developer Blog.

  • The Silicon Graphics Media and Artificial Intelligence (SiGMA) team is hiring!
    by Ana Marta Carvalho on August 7, 2024 at 8:08 pm

    Do you want to be a part of the Silicon Graphics Media and Artificial Intelligence (SiGMA) platform team? We are hiring for multiple positions in multiple locations – if you’re interested in knowing more about opportunities in SiGMA, please see the below for more details! Note: We have several upcoming positions – stay tuned as The post The Silicon Graphics Media and Artificial Intelligence (SiGMA) team is hiring! appeared first on DirectX Developer Blog.

  • D3D12 Preview: Mesh Nodes in Work Graphs
    by Amar Patel on July 18, 2024 at 6:00 pm

    Hi everyone, Today we’re excited to announce the newest Preview Agility SDK v1.715.0, download here. Since this is a preview SDK, the new features are not in final state and thus only available via Developer Mode within Windows (see the prerequisites section for more).  This preview serves as a first look to explore what might The post D3D12 Preview: Mesh Nodes in Work Graphs appeared first on DirectX Developer Blog.

  • Open Sourcing DXIL Validator Hash
    by Chris Bieneman on July 10, 2024 at 9:27 pm

    Today the HLSL team is announcing plans to open source the DXIL validator hashing algorithm and include it in the DirectXShaderCompiler sources on GitHub. If you’re wondering what any of that means, strap in! DXIL Validator To understand the DXIL Validator you first need to understand a few basics of what DXIL is. DXIL, the The post Open Sourcing DXIL Validator Hash appeared first on DirectX Developer Blog.

  • A Step Forward for Gaming on Arm Devices
    by Jay DiFuria on June 19, 2024 at 2:57 am

    This year at Microsoft Build 2024 we announced a new set of Windows devices, Copilot+ PCs. Copilot+ PCs are a new class of Windows 11 PCs, including Arm-powered devices that are powered by the Snapdragon® X Series. These new Arm devices have cutting-edge new processing power coming from the CPU, GPU, and NPU (neural processing unit). The post A Step Forward for Gaming on Arm Devices appeared first on DirectX Developer Blog.

  • Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming
    by Amanda Skrabut on June 6, 2024 at 3:00 pm

    Welcome to the latest innovation in gaming graphics with Automatic super resolution (Auto SR)—the first OS-integrated AI super resolution (SR) technique where your games not only play smoother, but look stunning too! Ready for a quick visual challenge?  Take a glance at these side-by-side images of Borderlands 3 played natively at 1440p versus one rendered at The post Automatic Super Resolution: The First OS-Integrated AI-Based Super Resolution for Gaming appeared first on DirectX Developer Blog.

  • DirectSR Preview Available Now
    by Joshua Tucker on May 29, 2024 at 5:00 pm

    In the evolving landscape of Super Resolution (SR), GPU hardware vendors have set the stage with their respective technologies – AMD FidelityFX™ Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution. These cutting-edge solutions elevate the gaming experience by boosting frame rates while maintaining exceptional visual quality. Yet as the number of SR variants continues The post DirectSR Preview Available Now appeared first on DirectX Developer Blog.

  • DXC 1.8.2405 Available Now, Including HLSL 202x
    by Chris Bieneman on May 28, 2024 at 5:00 pm

    The HLSL team is excited to announce DXC 1.8.2405 which is a packed release! In addition to a healthy assortment of bug fixes and quality of life improvements, this release features two things we’re really excited about. First this is the first DXC release to contain Windows binaries built with Clang alongside the binaries built The post DXC 1.8.2405 Available Now, Including HLSL 202x appeared first on DirectX Developer Blog.

  • Agility SDK 1.614.0: R9B9G9E5 support for Render Targets and UAVs
    by David Cook on May 16, 2024 at 4:36 pm

    Today the DirectX team is excited to announce the release of the Agility SDK 1.614.0 which includes full support for R9G9B9E5_SHAREDEXP (999E5) texture format for render targets and UAV read/writes! This new Agility SDK is also fully supported by PIX. To get the latest release head on over to our Agility SDK downloads page. Understanding The post Agility SDK 1.614.0: R9B9G9E5 support for Render Targets and UAVs appeared first on DirectX Developer Blog.

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